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PostPosted: 21 Oct 2006, 07:21 
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NukeSilo | Regular
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Hey, ummm, Yeah. Day and night mod, I like it because it gives off a scary atmosphear in mecklinberg.. I can get one that's really slow, and 1 hour in game is 10 minutes approx Real time.

Then the flashlights.. It laggs some people, not me though..

I just think it would add to it.

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PostPosted: 21 Oct 2006, 07:43 
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I hate day/night mod


At night its too dark and you can't see for s*it inside of buildings

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PostPosted: 21 Oct 2006, 07:59 
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..the one I have the building lighting stays the same..

BUT that was for a different version of Mecklinberg.

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PostPosted: 21 Oct 2006, 09:40 
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Ah, well if it will transfer over and the building lighting is still fine, im all for it

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[19:48] [502] Shadow Jones: God must love crazy f**k tards
[19:48] [502] Shadow Jones: Why?
[19:48] [502] Shadow Jones: Becasue he makes so many of them.


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DraconicDon: would you abduct a hobo/postman whom's IQ drops to that of a child when fed a happymeal?


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PostPosted: 21 Oct 2006, 21:59 
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I've always wanted a day/night mod. I just don't know much about it. But I hate always having to say "Nice night, huh? Always a clear night in Mecklenburg."

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PostPosted: 23 Oct 2006, 01:35 
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Would be nice if the background would change with it too. I hate it when it's day, the sky is night, or when it's nighttime, the sky is day...and so forth...


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PostPosted: 23 Oct 2006, 05:39 
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NukeSilo | Regular
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Yeah. It clashes =o

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PostPosted: 23 Oct 2006, 15:13 
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Flishlights as item allways make a s*it load of lag.

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PostPosted: 23 Oct 2006, 17:41 
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Looks like a good idea except robbers would have a higher chance of robbing a store w/o getting caught in the dark

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PostPosted: 23 Oct 2006, 17:50 
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Thats what I like bout it, criminals wouldn't be stupid and rob the 7-11 in the middle of the day.

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[19:48] [502] Shadow Jones: God must love crazy f**k tards
[19:48] [502] Shadow Jones: Why?
[19:48] [502] Shadow Jones: Becasue he makes so many of them.


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DraconicDon: would you abduct a hobo/postman whom's IQ drops to that of a child when fed a happymeal?


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PostPosted: 13 Nov 2006, 14:59 
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its already nighttime. it doesnt need to be any darker.


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PostPosted: 13 Nov 2006, 15:12 
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Caffine wrote:
its already nighttime. it doesnt need to be any darker.


The Mecklenburg we are used to is always staged at nighttime. Incorporating a day/night mod into the server would mean that it also has a day cycle, and not that the map would be getting darker than it already is.

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PostPosted: 13 Nov 2006, 16:24 
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if you download the map from the server though, the sky is daytime. (or at least it was last time I checked)

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PostPosted: 14 Nov 2006, 06:16 
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Yeah but the lighting still is dark, it's default to Mecklinberg

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PostPosted: 14 Nov 2006, 15:04 
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I like the idea of a day and night mod, but skip the flashlights. People taking a latenight stroll dont have flashlights, do they?

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PostPosted: 14 Nov 2006, 16:24 
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Some do.

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PostPosted: 14 Nov 2006, 16:56 
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Joined: 16 Feb 2006, 21:41
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well, best idea is to make it so that it doesn't efect normal lights such as street lamps and the lights indoors. Then things would be much easier and all...

...other than those, I think nighttime mod is a pretty great thing.


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