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 Post subject: TSRP Carmod Update
PostPosted: 03 Mar 2009, 20:54 
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Manager
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Joined: 03 Dec 2004, 18:58
Posts: 6874
A major carmod update has been released, change log is below.

  • All players can now have one of each type of car out at a time.
  • Updated Ambulance Model
  • Managers can no longer spawn more than one car of each type (Sorry Jameson)
  • Added dynamic emergency lights to police cars/ambulances. Triggered with /lights
  • Sirens will no longer be active when entering a car if you turned the siren on in a different type of car.
  • Sirens (& Lights) will now remain active after someone exits the car
  • Car vs Car damage changed
    • Everyone involved (drivers + passengers) will take a randomized amount of damage
    • If the damage will kill them, they die instantly
    • If not, they will be ejected from the car instead
  • Car vs Pedestrian damage changed
    • Pedestrian will take a randomized amount of damage
    • Results for Pedestrian are checked just like a car vs car situation
    • Driver will take no to little damage

~Update~
For discussion about lag being causes please visit viewtopic.php?f=50&t=7459

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 Post subject: Re: TSRP Carmod Update
PostPosted: 04 Mar 2009, 05:09 
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NukeSilo | Regular
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Joined: 28 Sep 2008, 17:44
Posts: 823
Oh wow, this is awesome!


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