NukeSilo Community

It is currently 23 Nov 2024, 02:11

All times are UTC-06:00




Post new topic  Reply to topic  [ 27 posts ]  Go to page 1 2 Next
Author Message
 Post subject: [TSRP] Lockpicking
PostPosted: 25 Aug 2006, 14:10 
Offline
Heavy Poster
User avatar

Joined: 08 Apr 2006, 19:37
Posts: 90
Lockpicks are useless. There, I said it. Now that I said it, I wish to continue with why they suck:

1) They hardly work.

2) They're expensive as holy hell.

3) They aren't dependable (something CIA and other jobs require)

Here's what I suggest: Instead of lockpicking working on a random chance, it works 100%. However... it requires time. I propose that a few lockpick items be put in. A normal lockpick would take a long time to pick a lock, a fine lockpick, much more expensive, does it a bit quicker. A CIA lockpick being the pinnacle of design/technology would be even quicker since we need it to get in and out of places without having to use a god da*n mossburg / USAS to infiltrate places.

The way this is balanced is that most people would only have access to a normal lockpick. This basically weakens them as they have to stay in one spot as they lockpick and it takes awhile to do so. Fine lockpicks would probably be circulated through dealers and stuff. These kinds of lockpicks would be the kind hitmen are after since they can get in quicker and dispose of their target. CIA lockpicks are, of course, CIA only. I don't know, maybe a person would get their hands on one or two and sell them for ridiculous prices.

I'm really sick of having to use a mossburg to infiltrate a building where stealth is REQUIRED. I simply can't count on our lockpicks the way they are.

_________________
Image


Top
 Post subject:
PostPosted: 27 Aug 2006, 00:11 
Offline
Nuke | Heavy Poster

Joined: 16 Jun 2006, 14:17
Posts: 238
Location: Behind you
Yea, I think this is a good idea. I had to picklock Hotel C for a stealthy RP, but it took almost 10 min, but it still didn't open. And the picklock message should have a shorter range, so when you picklock the door, people can't hear it from accross the room (CIA Lockpick)


Top
 Post subject:
PostPosted: 27 Aug 2006, 04:03 
Offline
Banned

Joined: 04 Sep 2005, 11:57
Posts: 311
I agree with you. Very Happy


Top
   
 Post subject:
PostPosted: 27 Aug 2006, 11:14 
Offline
Suspended

Joined: 05 Feb 2006, 13:33
Posts: 259
This is an good idea.

_________________
The Page Man M4A1 Kyon'Vegeta'Itsuki
Kyon'Vegeta'Itsuki: f**k THAT!
The Page Man: I did it for the lulz.
Kyon'Vegeta'Itsuki: f**k YOU PAGE!
Kyon'Vegeta'Itsuki Has left the Game.(Kicked)
Kyon'Vegeta'Itsuki Has joined the Game.
The Page Man: HAI!
Kyon'Vegeta'Itsuki: STFU FAG!!!!
Kyon'Vegeta'Itsuki Has left the Game.(Kicked)


Top
 Post subject:
PostPosted: 27 Aug 2006, 15:16 
Offline
Nuke | Light Poster

Joined: 12 Jul 2006, 01:59
Posts: 127
I mean yea ur kinda right but work 100% all the time! i mean jeeze how about we give u a tazer that u can use always and any range lol jk. But still, lockpicks dont always work in rl unless ur good at it and know how to use it but; i would say like... 70% of the time (but im not sure what percent its at now). And yes, i think the message should be shorter kinda like a whisper but a little longer range.


Top
 Post subject:
PostPosted: 27 Aug 2006, 15:20 
Offline
Heavy Poster
User avatar

Joined: 08 Apr 2006, 19:37
Posts: 90
But on the same token, you don't have to pick a lock over 60 times (i've counted once) for it to finally magically open.

Maybe lockpicking doesn't always work, but its close enough to be 100%. That said, some locks should take longer to pick than others, but should be dependable and not this random nonsense.

_________________
Image


Top
 Post subject:
PostPosted: 27 Aug 2006, 15:23 
Offline
Nuke | Light Poster

Joined: 12 Jul 2006, 01:59
Posts: 127
ok... maybe it should work 85% but not 100 lol that is so cheap for the cia -.-. But i think a deal should be in order; how about if LLLL makes lock pick 100% work then they should atleast make tazer shorter range because its range is so rediculous.


Top
 Post subject:
PostPosted: 27 Aug 2006, 15:24 
Offline
Manager
User avatar

Joined: 03 Jan 2006, 09:27
Posts: 1246
Location: Knoxville TN
Absolutely not, I refuse to have the MCPD loose its most valuable thing, a tazer, so the CIA gets an upgraded lockpick


Top
 Post subject:
PostPosted: 27 Aug 2006, 15:25 
Offline
Nuke | Light Poster

Joined: 12 Jul 2006, 01:59
Posts: 127
then the lockpick should remain like that lol! but come on that tazer is SUCH a huge range its like i have to stand in hotel lobby when they are in diner so i wont get tazered... (yes im being sarcastic)


Top
 Post subject:
PostPosted: 27 Aug 2006, 15:29 
Offline
Heavy Poster
User avatar

Joined: 08 Apr 2006, 19:37
Posts: 90
vampy wrote:
then the lockpick should remain like that lol! but come on that tazer is SUCH a huge range its like i have to stand in hotel lobby when they are in diner so i wont get tazered... (yes im being sarcastic)


Wait, why are you relating lockpicks to tazers?

_________________
Image


Top
 Post subject:
PostPosted: 27 Aug 2006, 15:29 
Offline
Nuke | Light Poster

Joined: 12 Jul 2006, 01:59
Posts: 127
to tell u the truth *looks around room* i just want the tazer's range shortened atleast a little. But i do agree on the shorter range of the lockpick thing in chat


Top
 Post subject:
PostPosted: 27 Aug 2006, 15:53 
Offline
Nuke | Light Poster
User avatar

Joined: 16 Feb 2006, 21:41
Posts: 126
not only should that be how lockpicks work, but it also hellps wwith RP too.

Normal lockpick: Hard to use, because your a random civilian using it who doesn't know how to lockpick!

Expert lockpick: You bought this because you know how to use it and your willing to invest money into an ACTUAL lockpick

CIA lockpick: always 100% because it's being used by professionals who KNOW what they're doing, and well, know how to ppick just about every lock.


Top
 Post subject:
PostPosted: 27 Aug 2006, 16:02 
Offline
Manager
User avatar

Joined: 03 Dec 2004, 18:58
Posts: 6874
vampy wrote:
make tazer shorter range because its range is so rediculous.


Tazer range is pretty accurate to real life, sometimes it bugs and go longers cause it takes a second before it actually tazers, and the tazer range check is instant, so you could be farther away than you can be when you get hit.

_________________
Image

NukeSilo Head of Human Resources
GameSurge Support Operator | http://gamesurge.net - #gamesurge
Gather Network Administrator | http://gather-network.eu - #gather-network
Image


Top
 Post subject:
PostPosted: 01 Sep 2006, 19:16 
Offline
Normal Poster

Joined: 21 Aug 2006, 19:17
Posts: 31
I would love to forward this, but obviously I'm not an admin. Between 3 days I spent 12k on lockpicks, and sadly, Didn't open a single door. Atleast if you keep them like this.. Please make them more then 5 uses >.>


Top
 Post subject:
PostPosted: 01 Sep 2006, 19:33 
Offline
Manager
User avatar

Joined: 03 Dec 2004, 18:58
Posts: 6874
I have plans to increase the odds it will lockpick doors, but I also have to prevent some doors from working or clean up alot of beta code x.x

_________________
Image

NukeSilo Head of Human Resources
GameSurge Support Operator | http://gamesurge.net - #gamesurge
Gather Network Administrator | http://gather-network.eu - #gather-network
Image


Top
 Post subject:
PostPosted: 01 Sep 2006, 19:47 
Offline
Nuke | Heavy Poster

Joined: 16 Jun 2006, 14:17
Posts: 238
Location: Behind you
And maybe you should make it so it opens up sliding doors too. Cause if we want to break into a place like foxhound, we can't get in unless 3-4 people get shotguns and blow the door down


Top
 Post subject:
PostPosted: 02 Sep 2006, 14:39 
Offline
Manager
User avatar

Joined: 03 Dec 2004, 18:58
Posts: 6874
I'm aware of that, again if I did that I would have to put some code in to block access to places you shouldn't be able to access.

_________________
Image

NukeSilo Head of Human Resources
GameSurge Support Operator | http://gamesurge.net - #gamesurge
Gather Network Administrator | http://gather-network.eu - #gather-network
Image


Top
 Post subject:
PostPosted: 02 Sep 2006, 15:24 
Offline
NukeSilo | Light Poster
User avatar

Joined: 03 Jun 2006, 15:32
Posts: 314
Vampy, tazer guns in real life have a 21 foot range. In game they have an 8 meter range which is about 23.75 feet or so, so it's pretty close to real life.

Back to lock picks, the message that someone is picking should definitly have a lower range, maybe like whisper range. I once heard someone picking the upper bar door from outside.

_________________
Yes I guess I'm back for a bit. da*n you, Shadow

IGN: Eric Sinclair Alive?

Chief Steve Ericson: (( That's like the 3rd time the diner has been blown up )
Kumiko Hasegawa: (( i smell insurance scam ))


Top
 Post subject:
PostPosted: 02 Sep 2006, 16:19 
Offline
Banned

Joined: 04 Sep 2005, 11:57
Posts: 311
Eric wrote:
Vampy, tazer guns in real life have a 21 foot range. In game they have an 8 meter range which is about 23.75 feet or so, so it's pretty close to real life.

Back to lock picks, the message that someone is picking should definitly have a lower range, maybe like whisper range. I once heard someone picking the upper bar door from outside.


Yeah, it gives it all away when you try to break in.


Top
   
 Post subject: Re: [TSRP] Lockpicking
PostPosted: 13 Feb 2008, 16:06 
Offline
Nuke | Medium Poster

Joined: 22 Jul 2008, 00:07
Posts: 184
i saw a skill mod on the black market server a while back, it had a lockpicking skill i believe, or maybe it was door hacking or somthing, but it got faster and more reliaible as your skill rose (skill rises came thru buying them, but maybe you could get them otherways) i donno, skills at least some sound good to me, and realisticly.. like they were saying, lockpicks dont take forever... if your good at it that is..


Top
 Post subject: Re: [TSRP] Lockpicking
PostPosted: 13 Feb 2008, 17:37 
Offline
Nuke | Heavy Poster

Joined: 16 Jun 2006, 14:17
Posts: 238
Location: Behind you
I believe this problem was fixed, and this is an old topic... very old.

_________________
Kee wrote:
(ADMIN) Adrian Gosram : I'm ghey, I suck, IM gheey
(ADMIN) Antonio Vega : You're gay?
(ADMIN) Antonio Vega : I never knew that.
(ADMIN) Adrian Gosram : no, ghey
(ADMIN) Andrew MacCay : I always suspected, Kee.


Code:
[20:17] <Duckeh> I didn't agree to anything, I just pressed a box that said I did


Top
 Post subject: Re: [TSRP] Lockpicking
PostPosted: 13 Feb 2008, 17:56 
Offline
Manager
User avatar

Joined: 03 Jan 2006, 09:27
Posts: 1246
Location: Knoxville TN
Skill mod is the worst thing for an rp server.

_________________
Quote:
[19:48] [502] Shadow Jones: God must love crazy f**k tards
[19:48] [502] Shadow Jones: Why?
[19:48] [502] Shadow Jones: Becasue he makes so many of them.


Quote:
DraconicDon: would you abduct a hobo/postman whom's IQ drops to that of a child when fed a happymeal?


Top
 Post subject: Re: [TSRP] Lockpicking
PostPosted: 22 Feb 2008, 20:00 
Offline
Normal Poster

Joined: 27 Jan 2008, 20:24
Posts: 46
Location: San Fransisco
Not to bring this from the dead, but...

I believe lockpick has an 8% chance of working.

_________________
Image
---------------
TREADWELL '08 - Vote Treadwell!
---------------
Name: James R. Treadwell
Age: 25
Occupation: Mayor Candidate
Residing Chief: -

The Doctor wrote:
People assume that time is a strict progression from cause to effect, but actually from a non-linear, non-subjective view point it's more like a big ball of wibbley wobbly...timey wimey...stuff...


Top
 Post subject: Re: [TSRP] Lockpicking
PostPosted: 28 Feb 2008, 20:38 
Offline
Normal Poster

Joined: 26 Sep 2008, 23:58
Posts: 34
I would not raise it above 50 or you will have lockpick whores busting in on everyone and frankly that is not realistic. Picking a lock takes time and is noisy.


Top
 Post subject: Re: [TSRP] Lockpicking
PostPosted: 29 Feb 2008, 18:14 
Offline
Manager
User avatar

Joined: 03 Dec 2004, 18:58
Posts: 6874
We do not have lockpicks (execpt the cia brand) on the server at this time anyway, they may be given out in an event or something but they should not exist at the moment.

_________________
Image

NukeSilo Head of Human Resources
GameSurge Support Operator | http://gamesurge.net - #gamesurge
Gather Network Administrator | http://gather-network.eu - #gather-network
Image


Top
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 27 posts ]  Go to page 1 2 Next

All times are UTC-06:00


Who is online

Users browsing this forum: Google [Bot] and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited