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 Post subject: Picklock change and cars
PostPosted: 09 Sep 2006, 21:27 
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NukeSilo | Regular
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Joined: 10 Oct 2005, 18:45
Posts: 527
Location: Luxembourg
Alright.
1. Picklocks are a little..off. Would it be possible to make the chance depend on rank? For erxample, Id have a 75% chance, while a trainee would have the chance it is now. If possible, picklock should be renamed "lockpick"
2. My agents were talking about having a black car for well-behaved CIA members. I thought id post it for them.

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 Post subject:
PostPosted: 09 Sep 2006, 22:01 
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Nuke | Light Poster
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Joined: 16 Feb 2006, 21:41
Posts: 126
currently the car issue remains only for police staff, mainly because CIa has their lockpicks, while SWAT have force-door. A couple of SWAT have somehow managed to get their hands on cop cars, but otherwise it's limited to police only


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 Post subject:
PostPosted: 09 Sep 2006, 22:52 
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Manager
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Joined: 03 Jan 2006, 09:27
Posts: 1246
Location: Knoxville TN
MCPD and SWAT aren't undercover, so they have marked cars.

CIA could maybe have a black car, would be pretty cool.


I was thinking, since SWAT have a way inside building coding wise, CIA has a way in..... but the regular MCPD gets.... a shotgun limited to senior officers plus?

So maybe give MCPD senior officers and up access to /forcedoor
And make a SWAT Door C4 to allow them to break down bigger doors, but still allow them to use /forcedoor.


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 Post subject:
PostPosted: 09 Sep 2006, 22:54 
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Nuke | Heavy Poster

Joined: 16 Jun 2006, 14:17
Posts: 238
Location: Behind you
Well, the SWAT already has the trowable flashbangs... so maybe the CIA should be able to use them too? I know of a lot of situations when throwable flashbangs would be really handy..


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 Post subject:
PostPosted: 09 Sep 2006, 23:23 
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Joined: 26 Jul 2006, 16:05
Posts: 21
Ryoma wrote:
Well, the SWAT already has the trowable flashbangs... so maybe the CIA should be able to use them too? I know of a lot of situations when throwable flashbangs would be really handy..


I didnt know there wwere throwable flashbangs >.>

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 Post subject:
PostPosted: 10 Sep 2006, 11:07 
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NukeSilo | Regular
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Joined: 10 Oct 2005, 18:45
Posts: 527
Location: Luxembourg
Haha. yeah, add throwable flashbangs too.

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