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 Post subject: Thievery
PostPosted: 02 Aug 2006, 19:58 
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NukeSilo | Regular
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Joined: 10 Oct 2005, 18:45
Posts: 527
Location: Luxembourg
I know that some of the stuff Im about to say is a pain in the butt to do, but it would add a whole new aspect to nukesilo.

1. Lockpicks should be able to be illegaly dealt by Borgata and Mafia.
2. all doors should be lockpickable
3. You know those stacks of money in some places? They actually give you $500 to you if you dont own it and push E.
4. Pickpocketing! Yes, I think you should be able to pickpocket people.
There is a 50% chance they are caught and get nothing, a 25% chance they are caught and get a random item from the vivtim, and a 25% chance that they succeed without getting caught. If that happens, they get 3 seconds to pick something from the vivtims inventory. If they exceed 3 seconds, the victim is alerted.

Some items should be untakeable, like licences.

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PostPosted: 02 Aug 2006, 21:30 
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Joined: 03 Dec 2004, 18:58
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1. There is a non-CIA lockpick, which we could start spreading around the server, however its chances of doing anything are pretty slim.
2. No. Some doors should not be openable with any lockpicks (Admin Hideout)
3. What?
4. I'm not scripting it, I don't have a time for something that complex, maybe just taking money from them I could do, but items, no.

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 Post subject:
PostPosted: 02 Aug 2006, 22:17 
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Joined: 03 Jan 2006, 09:27
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Location: Knoxville TN
Nuker, for number 3, he means like the piles of money in the warehouse and bank you should be able to use them to get money from them if you don't have keys to the place


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 Post subject:
PostPosted: 02 Aug 2006, 22:35 
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and steal money from the owner... ooo a great way to steal money from the borgra.. must add this in.... must steal from borgra

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 Post subject:
PostPosted: 03 Aug 2006, 11:36 
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NukeSilo | Regular
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Joined: 10 Oct 2005, 18:45
Posts: 527
Location: Luxembourg
Supernuker wrote:
and steal money from the owner... ooo a great way to steal money from the borgra.. must add this in.... must steal from borgra


Yeah, but nbody actually loses money, someone gains.

Are you able to script pickpocketing to steal money? That would be cool. Though nobody ever carries money with them

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 Post subject:
PostPosted: 03 Aug 2006, 12:06 
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Joined: 12 Feb 2006, 15:08
Posts: 63
Don't those lockpicks have like a 99% chance of not working? Lol

But the pickpocketing thing would be great, I'd love having people trying to pickpocket me. Twisted Evil

If it were to be made here's how I think it should be-

1- Only money can be stolen

2- If the person has nothing on them the chance of being caught is less than usual

3- If you succesfully pickpocket someone, you get half the money in their wallet (to prevent noobs from going "OMG I had 4k in my wallet to buy an SMG liscence" or anything like that)

4- The chance of being caught should be something like 30%, and if you're not caught the player still sees the amount of money in their wallet as the same, until they go to buy or deposit something.

I'd also like to add that the 3rd idea is bad, because it would add to the already escessive break-ins of the Borgata warehouse.


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