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PostPosted: 05 Mar 2006, 03:13 
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Location: Mesa, Arizona
Now with just me making the modifications to Shaunsville, I need to know what the people who are playing the map think.

I need to know if I should get rid of the Shell, and take the spot for storage space. Or should I keep it the same and rename shell to 711?


I will update my progress in this exact post.

Code:
What Seems to be done/modified to better standing.
-ShaunsvilleNukesilo_b6 is in Sunset
-Church - Redid -By wesncthe3 - Textures redone by Shaun.
-Courtroom - Fixed major exploits/'Shadow bug' Also added some cool FX
-Redid offices to a perfection. - Parking lot - Fold able blinds - Meeting room and other!
-Fixed the 'Blurry Sidewalk' In front of the PD
-PD - Redid lights to have a bit of bright when turned off - Stripped Degal from armory due to unreal ism - Renamed gas chamber to OhNoesDie - Added surveillance cameras - Added vent leading into - interrogation room added along with a small lab for RP.
Vlado's Cafe - Replaced cadge with window and small rail - Added freezer for whatever the mafia wants to stuff in there - added burners actually turn on and burn ( they hurt too )
Cityscape - turned strip mall into a small residential area -added a small highway - Detailed things and less lag is upon the map greatly.
SMD - added Small office
Pool glitch fixed
Apartments are different


Screenies? You might be asking.
(These are taken in the editor program and nothing renders such as glass yet.)

Not available yet due to difficulties with my host


Post Ideas here.

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PostPosted: 05 Mar 2006, 04:24 
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Joined: 13 Aug 2005, 23:27
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Location: Pennsylvania
Shaun put a huge shooting range on youre map. so when they do tryouts that involve shooting skill. They can just go to the range.

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PostPosted: 05 Mar 2006, 06:56 
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Maverick wrote:
Shaun put a huge shooting range on youre map. so when they do tryouts that involve shooting skill. They can just go to the range.
Um...., no.

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PostPosted: 07 Mar 2006, 01:05 
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Well uh, I am basically done and testing it. I just need for some people to think of something else, I have 4% of a resource left and I can make another property for that. Cool I don't have a fight club do to visibility issues where I put it. I am thinking about just adding actual hotel rooms to the hotel.

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PostPosted: 07 Mar 2006, 01:53 
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ye i agree you should make an office Razz


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PostPosted: 07 Mar 2006, 05:35 
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Make a F.B.I. Station or C.I.A. Very Happy

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PostPosted: 07 Mar 2006, 08:56 
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Location: Kennewick,WA
you planning on going cia, Sam? Twisted Evil

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PostPosted: 07 Mar 2006, 10:53 
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Funjob wrote:
Well uh, I am basically done and testing it. I just need for some people to think of something else, I have 4% of a resource left and I can make another property for that. Cool I don't have a fight club do to visibility issues where I put it. I am thinking about just adding actual hotel rooms to the hotel.


yeah, do that.

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PostPosted: 07 Mar 2006, 13:23 
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Donovan James wrote:
you planning on going cia, Sam? Twisted Evil


Well actually I was thinking of roleplaying a MCPD Explorer and go through the ranks Rping each job. I than wanted to become a SWAT man and Earn some good things and get a invite to the CIA where I become the best agent in the World!! Twisted Evil I really wana do this but I kinda run the brogata with dudeman. Sad and Im banned. Sad x2

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PostPosted: 07 Mar 2006, 14:42 
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Can you put the name of the diner "Dudeman's Italiano Restaurante"

That will be so awsome.

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PostPosted: 07 Mar 2006, 14:44 
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Yea that would rock!

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PostPosted: 07 Mar 2006, 19:32 
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I still say we should add a little fox den area in somewhere.

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PostPosted: 07 Mar 2006, 19:35 
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lol

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PostPosted: 07 Mar 2006, 19:39 
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Location: Pennsylvania, USA
Supernuker wrote:
I still say we should add a little fox den area in somewhere.


Haha, have a little rock that slides out as a door somewhere hidden in the map, leading into a cave like a real Fox Den. A little fountain and such is in it.

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PostPosted: 07 Mar 2006, 19:45 
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Dudeman277 wrote:
Can you put the name of the diner "Dudeman's Italiano Restaurante"

That will be so awsome.


Not happening.

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PostPosted: 07 Mar 2006, 19:55 
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Supernuker wrote:
I still say we should add a little fox den area in somewhere.

Yeah, that would be nice ^.^


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PostPosted: 07 Mar 2006, 20:30 
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Location: Olympia, WA Job: CIA Admin
Can we have a little nest in there too ^.^ ^.^ ^.^ <3 <3

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Shippo Fox wrote:
Supernuker wrote:
I still say we should add a little fox den area in somewhere.

Yeah, that would be nice ^.^

Can I play Fox House with you guys ^.^ Love you all ^.^ ^.^ ^.^ ^.^


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PostPosted: 07 Mar 2006, 20:34 
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We should have sine kinda hobo backally place

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PostPosted: 07 Mar 2006, 20:49 
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Location: Chantilly, VA
A shanty (spelling?) town? Haha, that's an idea...

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PostPosted: 07 Mar 2006, 22:51 
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Oh well nevermind I went over the limit in file size so I have to cut down on some brushes but it will be fine. I will need some people to majorly test it tommarro and then when we find all of the errors, then I can release this map before spring break. Probably Thursday I will have it done if everything goes accourdingly.

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PostPosted: 07 Mar 2006, 23:14 
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Funjob wrote:
Oh well nevermind I went over the limit in file size so I have to cut down on some brushes but it will be fine. I will need some people to majorly test it tommarro and then when we find all of the errors, then I can release this map before spring break. Probably Thursday I will have it done if everything goes accourdingly.


Contact me on aim so I can setup a private beta, this will include plugin testing issues.

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PostPosted: 07 Mar 2006, 23:24 
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I was playin with hammer, and realized that this is really fun! Its alot easier than UED.

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PostPosted: 08 Mar 2006, 06:21 
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Supernuker wrote:
Funjob wrote:
Oh well nevermind I went over the limit in file size so I have to cut down on some brushes but it will be fine. I will need some people to majorly test it tommarro and then when we find all of the errors, then I can release this map before spring break. Probably Thursday I will have it done if everything goes accourdingly.


Contact me on aim so I can setup a private beta, this will include plugin testing issues.

He doesn't have aim, he has msn and xfire.
EDIT: Nevermind lol.

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Last edited by aerocow on 08 Mar 2006, 14:04, edited 1 time in total.

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PostPosted: 08 Mar 2006, 08:20 
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Youll have it done before spring break ? whens that ?


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PostPosted: 08 Mar 2006, 09:27 
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Joined: 01 Feb 2006, 18:36
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Location: Mesa, Arizona
In the US Western area, This comming week. This one I currently compiled works. I seen a couple bugs already but we still need to run a test server.

Vocab
No lip - Lip is how far a sliding door can close, basicly how much you want it to stick from the wall. No lip is when the door goes in the wall.

Toggle - When a sliding door or rotating door goes back automaticaly.

Entity - For you fools who do not know level editing that much, an entity is a object in the map that makes the map work. Such as where a player starts, a door excetra. You usually see these dissapear when you lag out of a server and it says CL_FLUSHENTITYPACKET in the corner.

Current Bugs
-PD door is too small
- PD door kills you
-Office building garage has no lip
-Storage has no lights
- Duck to get in PD and secret places doorway

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