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CS and HL 1: Engine Update https://forums.nukesilo.net/viewtopic.php?f=67&t=1574 |
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Author: | Supernuker [ 08 Aug 2005, 17:54 ] |
Post subject: | CS and HL 1: Engine Update |
Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Half-Life 1: Engine -Servers will default to starting up using VAC2 -Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals) -Added "-sport" command line option to allow you to specify the VAC2 port the server should use -Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers) -Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter) -Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter) -Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen) -Fixed possible lockup when refreshing a login ticket -Disabled old style server queries by default. Counter-Strike -Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode |
Author: | Zippo [ 08 Aug 2005, 19:44 ] |
Post subject: | Re: CS and HL 1: Engine Update |
Counter-Strike -Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode[/quote] lol that was a fun glitch .. if it ever happened to u it was very interesting. |
Author: | Supernuker [ 09 Aug 2005, 16:13 ] |
Post subject: | |
This update broke a huge chunck of hlguard. |
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