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CS and HL 1: Engine Update
https://forums.nukesilo.net/viewtopic.php?f=67&t=1574
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Author:  Supernuker [ 08 Aug 2005, 17:54 ]
Post subject:  CS and HL 1: Engine Update

Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1: Engine
-Servers will default to starting up using VAC2
-Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
-Added "-sport" command line option to allow you to specify the VAC2 port the server should use
-Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
-Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
-Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
-Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
-Fixed possible lockup when refreshing a login ticket
-Disabled old style server queries by default.

Counter-Strike
-Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode

Author:  Zippo [ 08 Aug 2005, 19:44 ]
Post subject:  Re: CS and HL 1: Engine Update

Counter-Strike
-Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode[/quote]

lol that was a fun glitch .. if it ever happened to u it was very interesting.

Author:  Supernuker [ 09 Aug 2005, 16:13 ]
Post subject: 

This update broke a huge chunck of hlguard.

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