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Map Survery https://forums.nukesilo.net/viewtopic.php?f=50&t=7256 |
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Author: | Supernuker [ 03 Feb 2009, 17:02 ] |
Post subject: | Map Survery |
I have put together a survey asking about the map, and what people think of it. The survey will run for awhile, though I haven't set an exact date of which I'll end the survey on. Click here to take the survey |
Author: | Wake [ 03 Feb 2009, 18:34 ] |
Post subject: | Re: Map Survery |
Sent. |
Author: | James_Vincetti [ 04 Feb 2009, 07:56 ] |
Post subject: | Re: Map Survery |
Quote: How would you rate the integration room (including the room behind the glass) of the Police Department? Interrogation* room. But, I made mine. |
Author: | johndelgado [ 04 Feb 2009, 10:22 ] |
Post subject: | Re: Map Survery |
sent |
Author: | Supernuker [ 04 Feb 2009, 10:44 ] |
Post subject: | Re: Map Survery |
James_Vincetti wrote: Quote: How would you rate the integration room (including the room behind the glass) of the Police Department? Interrogation* room. But, I made mine. Fixed |
Author: | arrow [ 08 Feb 2009, 01:06 ] |
Post subject: | Re: Map Survery |
Just submitted one. |
Author: | Kami O' Joe [ 24 Feb 2009, 14:10 ] |
Post subject: | Re: Map Survery |
Submitted one |
Author: | Wake [ 18 Mar 2009, 12:52 ] |
Post subject: | Re: Map Survery |
Kinda late, but here's some brief suggestions for V3. -Bank Side Door -Bank Office -PD Side Door -PD Garage behind the MO tunnel -MO and warehouse side doors in the alley they share -Office building in the place where the current NCIU hide out is -PD gunspawns get more ammo -Openable lockers in the pool. -Better lit pool path from the park -Bigger 7/11 (maybe a bathroom where the soft drink machine is?) |
Author: | Maxwell Murder [ 18 Mar 2009, 12:58 ] |
Post subject: | Re: Map Survery |
V3 has a completely different look from V2, so many of the locations have changed. |
Author: | Kami O' Joe [ 18 Mar 2009, 14:20 ] |
Post subject: | Re: Map Survery |
I hope it's not too wide-open, as in the buildings and streets aren't as close together as they would be in a normaly city/suburb. Having buildings spread out very well may detract from the realism, as well as ease of movement and communication, that is one of the things which make nukecity a good map. And as to not get on topic, I'm glad yall put up a survey about this , shows you care 'bout the community and such. |
Author: | Rorschach [ 18 Mar 2009, 14:35 ] |
Post subject: | Re: Map Survery |
Submitted one. |
Author: | Wake [ 18 Mar 2009, 14:42 ] |
Post subject: | Re: Map Survery |
What's the ETA of V3? |
Author: | The-fox [ 18 Mar 2009, 17:22 ] |
Post subject: | Re: Map Survery |
Wake wrote: What's the ETA of V3? Good question. |
Author: | Supernuker [ 19 Mar 2009, 12:44 ] |
Post subject: | Re: Map Survery |
When its done. |
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