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Removing/Shortening the Range of Tazers
https://forums.nukesilo.net/viewtopic.php?f=45&t=7401
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Author:  Praphet [ 28 Feb 2009, 15:06 ]
Post subject:  Removing/Shortening the Range of Tazers

Tazers are the bane of my existence. For so long as there has been the tazer plugin, and there has been the jailmod plugin, there has been a distinctly downward spiral on behalf of Cops and Robbers alike.

Today, when trying out a little Diner Robbery Roleplay, I took a hostage, and barricaded myself inside. The Cops played it smart, cornering me in, until I dropped the hostage and made for the front exit, pointing a gun at a cop. Seeing escape was pointless, I aimed, and fired; ignoring impending death or bodily injury, the Officer did NOT return fire. Nay, he approached until he was about ten feet away, and promptly deployed his tazer on an armed suspect.

I'm not questioning the general roleplaying competency of the Police Department, because there's a lot of good Cops around. But really; tazers shouldn't be used on suspects with guns. Nothing good can come from that; the way I see it, is it's a good way to end a deadlocked foot-pursuit, because there's no really good way to roleplay that. But on an armed suspect? It's just one step above rush-cuffing, to me.

Your thoughts, peoples of Nukesilo?

Author:  Wake [ 28 Feb 2009, 15:12 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

If anything, I love the current tazer. It has an excelling range, and is perfect against the average lower-grade roleplayer who robs unarmed then runs to the nearest ATM. Nay, cops' job is to arrest people, not kill them. If a cop had his tazer out in real life and a guy with a gun pointed at him, would he shoot the tazer or draw his gun? I'd shoot my tazer.

Author:  Gregor [ 28 Feb 2009, 15:14 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Praphet wrote:
Tazers are the bane of my existence. For so long as there has been the tazer plugin, and there has been the jailmod plugin, there has been a distinctly downward spiral on behalf of Cops and Robbers alike.

Today, when trying out a little Diner Robbery Roleplay, I took a hostage, and barricaded myself inside. The Cops played it smart, cornering me in, until I dropped the hostage and made for the front exit, pointing a gun at a cop. Seeing escape was pointless, I aimed, and fired; ignoring impending death or bodily injury, the Officer did NOT return fire. Nay, he approached until he was about ten feet away, and promptly deployed his tazer on an armed suspect.

I'm not questioning the general roleplaying competency of the Police Department, because there's a lot of good Cops around. But really; tazers shouldn't be used on suspects with guns. Nothing good can come from that; the way I see it, is it's a good way to end a deadlocked foot-pursuit, because there's no really good way to roleplay that. But on an armed suspect? It's just one step above rush-cuffing, to me.

Your thoughts, peoples of Nukesilo?


I saw nor heard gun fire assides the shots from you killing austin. (but he ran into the rp like most people do) I try to take them alive first, not my fault the coding range is long.

Author:  Praphet [ 28 Feb 2009, 16:01 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

I get the concept, but it's just sort of lame. It means the only defense is to kill Cops before they can get within ten feet of you, if you're a criminal, or you lose. Is that the kind of roleplaying we want to instill? ((And I shot once, but my aim is terrible. It went past you. May not have heard it over the BZAAAAAP.))

Author:  Wake [ 28 Feb 2009, 16:07 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Praphet wrote:
I get the concept, but it's just sort of lame. It means the only defense is to kill Cops before they can get within ten feet of you, if you're a criminal, or you lose. Is that the kind of roleplaying we want to instill? ((And I shot once, but my aim is terrible. It went past you. May not have heard it over the BZAAAAAP.))


Sidestep, it works, trust me.

Author:  Praphet [ 28 Feb 2009, 16:39 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Maths now in session.

If you're 4 feet away from the Officer getting ready to taze you no matter what, you've got a half second to move back over 6 feet.

If you choose to sidestep, you might as well be bunnyhopping in all Police confrontations to avoid capture. After all, that works!

If you so happen to be typing, or generally Roleplaying when the Officer, who is getting ready to taze you no matter what, presses the key bound to '(Action) Officer Friendly tazes your balls,' you're fucked.

Tazers with that kind of power don't encourage proper roleplay, in my humble opinion. If anything, they should be reserved for noob idiots who try running non-stop; after all, it's not like Cops can do anything but shout binds at them and circle around for several blocks.

Author:  Maxwell Murder [ 28 Feb 2009, 17:52 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

I completely and utterly agree with you on this subject, Praphet. In my opinion, tazers are one of the many things that are holding the progress of intelligent roleplaying hostage.

Author:  Charles P. Lath [ 02 Mar 2009, 10:39 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

I disagree. I think the police tazer is the best "tool" to capture robbers, and I think it has the perfect range, not making robbers work hard either police officers work too easy. If you don't want to get tazed, don't get too close to the officers. Real life robbers will never do, and if they do they'll be captured. Just like in Nuke City.

Author:  Eric [ 02 Mar 2009, 11:08 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

You also need to remember that real life robbers value their lives and won't try to fu their way out of a robbery when it's surrounded by 50 trillion cops. While I hate people who taze while the suspect is pointing a weapon at them or trying to type/RP, without a tazer most chases would never end as in games no one ever gets tired. I think the range is fine, what needs to be done is some reeducation as to when it is acceptable to use said tazer.

For example rushing into the 7-11 mashing your /tazer key while being pelted with Ruger bullets would not be an appropriate use of the tazer.

Author:  Praphet [ 02 Mar 2009, 11:52 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Eric wrote:
For example rushing into the 7-11 mashing your /tazer key while being pelted with Ruger bullets would not be an appropriate use of the tazer.


Amen to that, at least. Really, I think unless the person's running unarmed, it's perfectly okay. But if they have a weapon, please, just use deadly force if you have to, Officers. If ANYONE within range is fair game for the deployment of a Tazer, it's not encouraging Robbers to keep their distance, it's encouraging them to try to dive away and shoot. The easiest target for a tazer is a person typing or Roleplaying like they ought to be, or standing still; the ones that'll get away are the ones who shoot more Cops with less thinking, or do better E-Parkour(Although, thankfully they usually get rid of those folks here).

Author:  Wake [ 02 Mar 2009, 14:17 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Eric wrote:
You also need to remember that real life robbers value their lives and won't try to fu their way out of a robbery when it's surrounded by 50 trillion cops. While I hate people who taze while the suspect is pointing a weapon at them or trying to type/RP, without a tazer most chases would never end as in games no one ever gets tired. I think the range is fine, what needs to be done is some reeducation as to when it is acceptable to use said tazer.

For example rushing into the 7-11 mashing your /tazer key while being pelted with Ruger bullets would not be an appropriate use of the tazer.


The reason some cops do this is that if you're being pelted by bullets, by the time you start shooting you'll be dead before you can kill the other guy. But a tazer is immediate and makes them drop their gun, so that way you don't die.

Just pointing it out.

Author:  Praphet [ 02 Mar 2009, 14:42 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Wake wrote:
The reason some cops do this is that if you're being pelted by bullets, by the time you start shooting you'll be dead before you can kill the other guy. But a tazer is immediate and makes them drop their gun, so that way you don't die.


You... say that like it's a good thing, Wake. Quick, I'm about to die! Tazer-Cuff, Tazer-Cuff! I'm wounded, but maybe I should charge in range to get a clear shot with my non-lethal weapon, and somehow, though nearly killed by gunfire, I can tackle this man to the ground, cuff him, and escort him to the jailhouse!

Author:  Jameson [ 02 Mar 2009, 15:40 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

The tasers range is very accurate to of that in real life. The X26 tasers that the police departments use in the US can shoot roughly 15-25ft.

Author:  Eric [ 02 Mar 2009, 20:33 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

That is true but the argument really isn't so much the range any more, it's how they are used.

Wake you just provided a very good argument against tazers. If you're being shot repeatedly, I don't know about you but in real life I'd go try and get behind something, not continue forward while attempting to draw my non-lethal tazer and fire. Part of the problem with tazers is that they are instant, so you can just mash the button without aiming and hope you connect. Maybe if some lag was coded in to allow for actually drawing the weapon (or the taser mod with the actual gun you could see that some servers had like last year would probably help.

Author:  Maxwell Murder [ 03 Mar 2009, 00:06 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

I completely agree there, Eric. That's the problem with the way weapons are used in TSRP, too. Drawing and firing them is pretty much an instantaneous action. Because of this, we all should consider delaying for a second from the time we want to use the tazers and firearms to the time that we actually operate them. It might be hard, and it might cost you your life, but it's more realistic.

I once employed that technique during a hit attempt. I told the man I was going to kill him, then I paused for a second, then drew my weapon and started shooting. Before I could shoot his guard and then him, the mark managed to dive into another room and shut the door. Had I not delayed, he wouldn't have had that chance, which would not have been fair. Sadly, he failed to return the favor later on, during the second hit attempt, when he drew his weapon and shot me to death in a few tenths of a second. On the bright side, however, he was verbally assaulted for it by the rest of the community after I posted the demo here.

Author:  Wake [ 03 Mar 2009, 05:45 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Eric wrote:
That is true but the argument really isn't so much the range any more, it's how they are used.

Wake you just provided a very good argument against tazers. If you're being shot repeatedly, I don't know about you but in real life I'd go try and get behind something, not continue forward while attempting to draw my non-lethal tazer and fire. Part of the problem with tazers is that they are instant, so you can just mash the button without aiming and hope you connect. Maybe if some lag was coded in to allow for actually drawing the weapon (or the taser mod with the actual gun you could see that some servers had like last year would probably help.


In most situations where the use of a tazer is dictated, the cop is in the middle of a room with the suspect hiding behind a 7/11 counter or a wall. There is no cover for him to get to without being shot.

Whoever shoots the first in TS, wins.

Author:  Gregor [ 03 Mar 2009, 07:53 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Wake wrote:
Eric wrote:
That is true but the argument really isn't so much the range any more, it's how they are used.

Wake you just provided a very good argument against tazers. If you're being shot repeatedly, I don't know about you but in real life I'd go try and get behind something, not continue forward while attempting to draw my non-lethal tazer and fire. Part of the problem with tazers is that they are instant, so you can just mash the button without aiming and hope you connect. Maybe if some lag was coded in to allow for actually drawing the weapon (or the taser mod with the actual gun you could see that some servers had like last year would probably help.


In most situations where the use of a tazer is dictated, the cop is in the middle of a room with the suspect hiding behind a 7/11 counter or a wall. There is no cover for him to get to without being shot.

Whoever shoots the first in TS, wins.


But we cops try to keep a policy of not to shoot first, thus why i didn't kill praphet on the spot. :p

Author:  Maxwell Murder [ 03 Mar 2009, 12:35 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Either way, the point remains that the tazers are being misused. That's something nearly everybody can agree on.

Author:  Supernuker [ 04 Mar 2009, 14:55 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Maxwell Murder wrote:
Either way, the point remains that the tazers are being misused. That's something nearly everybody can agree on.


But I love to do tazer-bys from my car (Only to my friends though =p)

Author:  Wake [ 04 Mar 2009, 15:00 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Supernuker wrote:
Maxwell Murder wrote:
Either way, the point remains that the tazers are being misused. That's something nearly everybody can agree on.


But I love to do tazer-bys from my car (Only to my friends though =p)


In the late 1920's, some cops actually put a revolver on the front of their car that was able to shoot. I bet it scared a lot of criminals :lol:

Author:  Gregor [ 04 Mar 2009, 16:53 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

Supernuker wrote:
Maxwell Murder wrote:
Either way, the point remains that the tazers are being misused. That's something nearly everybody can agree on.


But I love to do tazer-bys from my car (Only to my friends though =p)


>.> *hides from snuker*

Author:  Jameson [ 05 Mar 2009, 15:46 ]
Post subject:  Re: Removing/Shortening the Range of Tazers

I wish I could do drive by shootings of the drive by taserings :O

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