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[TSRP] NCMO
https://forums.nukesilo.net/viewtopic.php?f=45&t=6425
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Author:  perlov0 [ 12 Feb 2008, 17:36 ]
Post subject:  [TSRP] NCMO

Alright, in my time as the Vice-Mayor I have noticed many things that need to be added.


First, Mayor com. Its insane that a Mafia has more communication than the government has. (/radiomf)

Second, access /ptazer, if the mayor and vice mayor don't have access thats fine, but the guard and head guard definately need to have access.

Third, a spawn or two in the mayors office, since it sorta is used for the armory for the guards as well, our guards have no firearms to protect us with.

I will add stuff as I think of it, thanks for your time.

Author:  barda [ 12 Feb 2008, 21:37 ]
Post subject:  Re: [TSRP] NCMO

I agree, all of these things need to be added.

Author:  Zurrag [ 12 Feb 2008, 21:51 ]
Post subject:  Re: [TSRP] NCMO

I think we should get cuffs too, its gonna suck tazering someone and having them try and kick the s*it out of you or recover their gun and keep trying to kill you before the cops arrive. That way.. we can actualy take a tresspasser or unruly person into our own custody untill the cops can come take Them to jail.
and personally id like flashbangs.. another way to diffuse a situation without killng anyone.. i know this is more or less just for swat, but it would be of some tactical use for us to be able to stop a raid on the mayors office by throwing a flashbang or two, atleast no body gets killed that way.
oh, and i think we should have one of those laptop vendors that sells medkits so incase the guards or the mayor gets injured we can patch them up for transport to the hospital.

Author:  Ryoma [ 13 Feb 2008, 00:23 ]
Post subject:  Re: [TSRP] NCMO

The reason for the MD is so that you can RP your injuries, not just use an operation kit and be like, "oh, I used an operation kit on you, that bullet shot to the head is gone." Also, I doubt that giving guards flashbangs and special items designed for tactical use is a good idea. We have SWAT for a reason, we don't need guards being a form of SWAT, MD, and PD. Just guard the Mayor, and if anything goes wrong such as a hostage situation with the Mayor being the hostage, call in the SWAT Team and a team of medics standing by.

Author:  Zurrag [ 13 Feb 2008, 15:55 ]
Post subject:  Re: [TSRP] NCMO

all i ment was the medkits.. i thought that anything past like 60% dmg and you had to have an operation kit... and as for the guards not having anything... and calling swat for all of that.. then there might as well not be mayor guards..

Author:  Ryoma [ 13 Feb 2008, 17:39 ]
Post subject:  Re: [TSRP] NCMO

There's a difference between the police officers and guards. Guards are the people that stay by the Mayor and other important political figures to make sure that their life is safe. Now, if a high-risk situation comes into play, you'll most-likely want to call the cops and/or SWAT. Guards shouldn't take the job of SWAT, just protect who you're supposed to protect.

Author:  perlov0 [ 13 Feb 2008, 17:56 ]
Post subject:  Re: [TSRP] NCMO

Yea, the cuffing idea is fine. The rest is sorta out there.

Author:  Zurrag [ 13 Feb 2008, 22:53 ]
Post subject:  Re: [TSRP] NCMO

Again.. in reply to ryoma, we wouldnt be taking the swat's jobs.. we would only use the tasers and cuffs in the mayors office/city hall building.. thus.. helping to protect his life...

Author:  Ryoma [ 13 Feb 2008, 22:56 ]
Post subject:  Re: [TSRP] NCMO

Oh, I must have misunderstood you then. I thought that you said that the guards should get flashbangs so that you can perform tactical maneuvers to save the Mayor's life. Though the tazer and cuff things is fine and dandy.

Author:  perlov0 [ 14 Feb 2008, 05:19 ]
Post subject:  Re: [TSRP] NCMO

Ok so this is the situation you want...


"Alright, I want you to go buy a gun to protect me with"

And, there is NOTHING in the mayor's office, not even a pistol. All I wanted for the "armory" part of the office, is a pistol and maybe a mp5k, since it is secret service like.

Author:  Zurrag [ 14 Feb 2008, 15:54 ]
Post subject:  Re: [TSRP] NCMO

the flashbang idea was just me being a nub >.> and i agree, dont want a full tactical armory, just a pistol spawn, or maybe an mp5k

Author:  Supernuker [ 14 Feb 2008, 16:37 ]
Post subject:  Re: [TSRP] NCMO

It is already planned to add in a weapon to the mayor's office, however it is low on the priority list at the moment.

Author:  Zurrag [ 14 Feb 2008, 22:02 ]
Post subject:  Re: [TSRP] NCMO

who said anything about the mayor grabbing the automatic, he buys his own auto matic weapons anyways >.>

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