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Day and Night mod, with flashlights. https://forums.nukesilo.net/viewtopic.php?f=40&t=5776 |
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Author: | Ryan Zipline Hayter [ 21 Oct 2006, 07:21 ] |
Post subject: | Day and Night mod, with flashlights. |
Hey, ummm, Yeah. Day and night mod, I like it because it gives off a scary atmosphear in mecklinberg.. I can get one that's really slow, and 1 hour in game is 10 minutes approx Real time. Then the flashlights.. It laggs some people, not me though.. I just think it would add to it. |
Author: | perlov0 [ 21 Oct 2006, 07:43 ] |
Post subject: | |
I hate day/night mod At night its too dark and you can't see for s*it inside of buildings |
Author: | Ryan Zipline Hayter [ 21 Oct 2006, 07:59 ] |
Post subject: | |
..the one I have the building lighting stays the same.. BUT that was for a different version of Mecklinberg. |
Author: | perlov0 [ 21 Oct 2006, 09:40 ] |
Post subject: | |
Ah, well if it will transfer over and the building lighting is still fine, im all for it |
Author: | Maxwell Murder [ 21 Oct 2006, 21:59 ] |
Post subject: | |
I've always wanted a day/night mod. I just don't know much about it. But I hate always having to say "Nice night, huh? Always a clear night in Mecklenburg." |
Author: | Blackjackal [ 23 Oct 2006, 01:35 ] |
Post subject: | |
Would be nice if the background would change with it too. I hate it when it's day, the sky is night, or when it's nighttime, the sky is day...and so forth... |
Author: | Ryan Zipline Hayter [ 23 Oct 2006, 05:39 ] |
Post subject: | |
Yeah. It clashes =o |
Author: | Shadow Jones [ 23 Oct 2006, 15:13 ] |
Post subject: | |
Flishlights as item allways make a s*it load of lag. |
Author: | Mr Zombo [ 23 Oct 2006, 17:41 ] |
Post subject: | |
Looks like a good idea except robbers would have a higher chance of robbing a store w/o getting caught in the dark |
Author: | perlov0 [ 23 Oct 2006, 17:50 ] |
Post subject: | |
Thats what I like bout it, criminals wouldn't be stupid and rob the 7-11 in the middle of the day. |
Author: | Caffine [ 13 Nov 2006, 14:59 ] |
Post subject: | |
its already nighttime. it doesnt need to be any darker. |
Author: | Maxwell Murder [ 13 Nov 2006, 15:12 ] |
Post subject: | |
Caffine wrote: its already nighttime. it doesnt need to be any darker. The Mecklenburg we are used to is always staged at nighttime. Incorporating a day/night mod into the server would mean that it also has a day cycle, and not that the map would be getting darker than it already is. |
Author: | Supernuker [ 13 Nov 2006, 16:24 ] |
Post subject: | |
if you download the map from the server though, the sky is daytime. (or at least it was last time I checked) |
Author: | Ryan Zipline Hayter [ 14 Nov 2006, 06:16 ] |
Post subject: | |
Yeah but the lighting still is dark, it's default to Mecklinberg |
Author: | khatool [ 14 Nov 2006, 15:04 ] |
Post subject: | |
I like the idea of a day and night mod, but skip the flashlights. People taking a latenight stroll dont have flashlights, do they? |
Author: | Supernuker [ 14 Nov 2006, 16:24 ] |
Post subject: | |
Some do. |
Author: | Blackjackal [ 14 Nov 2006, 16:56 ] |
Post subject: | |
well, best idea is to make it so that it doesn't efect normal lights such as street lamps and the lights indoors. Then things would be much easier and all... ...other than those, I think nighttime mod is a pretty great thing. |
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