Don't those lockpicks have like a 99% chance of not working? Lol
But the pickpocketing thing would be great, I'd love having people trying to pickpocket me.
If it were to be made here's how I think it should be-
1- Only money can be stolen
2- If the person has nothing on them the chance of being caught is less than usual
3- If you succesfully pickpocket someone, you get half the money in their wallet (to prevent noobs from going "OMG I had 4k in my wallet to buy an SMG liscence" or anything like that)
4- The chance of being caught should be something like 30%, and if you're not caught the player still sees the amount of money in their wallet as the same, until they go to buy or deposit something.
I'd also like to add that the 3rd idea is bad, because it would add to the already escessive break-ins of the Borgata warehouse.