NukeSilo Community
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Beta Overview/FAQ
https://forums.nukesilo.net/viewtopic.php?f=127&t=47991
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Author:  Supernuker [ 01 Oct 2013, 14:02 ]
Post subject:  Beta Overview/FAQ

Important Notes

  • Progress from beta will not be carried over once the beta has ended, and progress may be reset in the middle of beta.
  • The end of beta has no date at the moment.
  • We are now using ARP instead of Harbu for our base plugin set.
  • ARP's biggest change is all active game data is held in memory and synced with the database in the background. This means that overall, the performance of the server will be much better than it was on the old Harbus. Also, no more account registration, you will automatically get an account when your join the server for the first time.
  • The switch to ARP however, has made a lot of our guides and such kinda out of date. If you notice any errors, please let us know.
  • We are starting the beta with a very stripped and basic-plugin set. Will expand and add new features and plugins as the community desires them.
  • Some of the first things we are likely to do once the beta starts is: Realhud enforcement and Carmod.
  • Buildings are currently cheaper (1/10) than the price they will be once beta is over.
  • The office building does not have any jobs associated with it. This is intentional and we will add jobs to it when someone comes up with a good group idea that can use the office building.
  • Payday's for all jobs are much lower than they were on the previous map.
  • Laws and rules: Both need to be redone, and we kind of need to bring them up to date.
  • Have fun!

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