NukeSilo Community
https://forums.nukesilo.net/

TSRP Carmod Update
https://forums.nukesilo.net/viewtopic.php?f=1&t=7447
Page 1 of 1

Author:  Supernuker [ 03 Mar 2009, 20:54 ]
Post subject:  TSRP Carmod Update

A major carmod update has been released, change log is below.

  • All players can now have one of each type of car out at a time.
  • Updated Ambulance Model
  • Managers can no longer spawn more than one car of each type (Sorry Jameson)
  • Added dynamic emergency lights to police cars/ambulances. Triggered with /lights
  • Sirens will no longer be active when entering a car if you turned the siren on in a different type of car.
  • Sirens (& Lights) will now remain active after someone exits the car
  • Car vs Car damage changed
    • Everyone involved (drivers + passengers) will take a randomized amount of damage
    • If the damage will kill them, they die instantly
    • If not, they will be ejected from the car instead
  • Car vs Pedestrian damage changed
    • Pedestrian will take a randomized amount of damage
    • Results for Pedestrian are checked just like a car vs car situation
    • Driver will take no to little damage

~Update~
For discussion about lag being causes please visit viewtopic.php?f=50&t=7459

Author:  Wake [ 04 Mar 2009, 05:09 ]
Post subject:  Re: TSRP Carmod Update

Oh wow, this is awesome!

Page 1 of 1 All times are UTC-05:00
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/