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PostPosted: 08 Aug 2005, 17:54 
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Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1: Engine
-Servers will default to starting up using VAC2
-Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
-Added "-sport" command line option to allow you to specify the VAC2 port the server should use
-Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
-Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
-Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
-Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
-Fixed possible lockup when refreshing a login ticket
-Disabled old style server queries by default.

Counter-Strike
-Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode

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PostPosted: 08 Aug 2005, 19:44 
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Joined: 05 May 2005, 16:44
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Counter-Strike
-Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode[/quote]

lol that was a fun glitch .. if it ever happened to u it was very interesting.


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PostPosted: 09 Aug 2005, 16:13 
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This update broke a huge chunck of hlguard.

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