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 Post subject: Map Survery
PostPosted: 03 Feb 2009, 17:02 
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I have put together a survey asking about the map, and what people think of it. The survey will run for awhile, though I haven't set an exact date of which I'll end the survey on.

Click here to take the survey

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 Post subject: Re: Map Survery
PostPosted: 03 Feb 2009, 18:34 
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NukeSilo | Regular
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Joined: 28 Sep 2008, 17:44
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Sent.

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 Post subject: Re: Map Survery
PostPosted: 04 Feb 2009, 07:56 
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Quote:
How would you rate the integration room (including the room behind the glass) of the Police Department?


Interrogation* room.

But, I made mine.

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 Post subject: Re: Map Survery
PostPosted: 04 Feb 2009, 10:22 
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Nuke | Heavy Poster

Joined: 27 Oct 2008, 16:43
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sent


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 Post subject: Re: Map Survery
PostPosted: 04 Feb 2009, 10:44 
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James_Vincetti wrote:
Quote:
How would you rate the integration room (including the room behind the glass) of the Police Department?


Interrogation* room.

But, I made mine.


Fixed

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 Post subject: Re: Map Survery
PostPosted: 08 Feb 2009, 01:06 
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Joined: 21 Sep 2008, 23:02
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Just submitted one.


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 Post subject: Re: Map Survery
PostPosted: 24 Feb 2009, 14:10 
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Joined: 05 Nov 2008, 15:42
Posts: 68
Submitted one :D


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 Post subject: Re: Map Survery
PostPosted: 18 Mar 2009, 12:52 
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NukeSilo | Regular
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Joined: 28 Sep 2008, 17:44
Posts: 823
Kinda late, but here's some brief suggestions for V3.

-Bank Side Door
-Bank Office
-PD Side Door
-PD Garage behind the MO tunnel
-MO and warehouse side doors in the alley they share
-Office building in the place where the current NCIU hide out is
-PD gunspawns get more ammo
-Openable lockers in the pool.
-Better lit pool path from the park
-Bigger 7/11 (maybe a bathroom where the soft drink machine is?)

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 Post subject: Re: Map Survery
PostPosted: 18 Mar 2009, 12:58 
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Joined: 27 Dec 2005, 12:11
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Location: Hustleburg
V3 has a completely different look from V2, so many of the locations have changed.

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 Post subject: Re: Map Survery
PostPosted: 18 Mar 2009, 14:20 
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Posts: 68
I hope it's not too wide-open, as in the buildings and streets aren't as close together as they would be in a normaly city/suburb. Having buildings spread out very well may detract from the realism, as well as ease of movement and communication, that is one of the things which make nukecity a good map.

And as to not get on topic, I'm glad yall put up a survey about this :D , shows you care 'bout the community and such.


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 Post subject: Re: Map Survery
PostPosted: 18 Mar 2009, 14:35 
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Joined: 28 Feb 2009, 15:06
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Submitted one.

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 Post subject: Re: Map Survery
PostPosted: 18 Mar 2009, 14:42 
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NukeSilo | Regular
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Joined: 28 Sep 2008, 17:44
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What's the ETA of V3?

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 Post subject: Re: Map Survery
PostPosted: 18 Mar 2009, 17:22 
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Joined: 18 Aug 2006, 16:38
Posts: 177
Location: Nowhere and everywhere
Wake wrote:
What's the ETA of V3?


Good question.

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 Post subject: Re: Map Survery
PostPosted: 19 Mar 2009, 12:44 
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Joined: 03 Dec 2004, 18:58
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When its done.

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