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 Post subject: NCPD Handbook
PostPosted: 30 Nov 2008, 14:05 
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Manager
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Joined: 03 Dec 2004, 21:05
Posts: 1913
Location: Fallbrook, CA
Department Command Structure
Chief
Oversees entire department. Receives reports from all command staff (Assistant Chief, Deputy Chief, Sergeants, Lieutenants, Captains) regarding their department.

Assistant Chief
Reports directly to the Chief.

Deputy Chief
Handles discipline & personnel issues

Captain
Oversees day to day department operations.

Lieutenant
Oversees all Sergeants.

Patrol Sergeant
Oversees all police officers that are currently assigned to patrol.

Personnel Sergeant
Oversees all interviews and makes hiring selections based on the interviews. Also is in charge of the entire training department.

Detective Sergeant
Oversees all detectives currently assigned to the detective position.

Detective
Investigates crimes that occur within Nuke City

Corporal
Trains newly hired trainees to work patrol.

Police Officer I, II, III
Assigned to patrol.

Trainee
Assigned directly to a corporal for training.


Nuke City Police Dept. Handbook - W.I.P

Section I: Police Radio Codes
Section II: Useful Commands & Binds
Section III: General Tactics
Section IV: Weapon Restrictions
Section V: Patrol Routes
Section VI: Rules of Engagement
Section VII: Additional Guide

Section I

Code 1 - Acknowledge this call at earliest convenience
Code 2 - Urgent, Proceed Immediately without lights or sirens
Code 3 - Emergency Call, Proceed Immediately with lights and sirens
Code 4 - No further assistance/backup is required
Code 5 - Stakeout in Progress - Uniformed officers stay away unless on call
Code 8 - Officer requesting cover (Not urgent)
Code 20 - Officer needs assistance
Code 30 - Officer needs assistance - Emergency!
Code 33 - Clear channel for Emergency Traffic only, All units stand by
Code 43 - Tactical Forces (SWAT) committed

10-4 - Copy/Roger
10-5 - Repeat Message
10-6 - Busy
10-7 - Out of Service
10-8 - In Service
10-10 - Off Duty
10-15 - Prisoner/Suspect in custody
10-20 - Advise current location
10-22 - Disregard last message
10-29 - Check Warrents/Wants on suspect
10-43 - Ambulance Requested
10-45 - What is condition of patient?
10-45A - Condition of patient is good.
10-45B - Condition of patient is serious.
10-45C - Condition of patient is critical.
10-45D - Patient is deceased
10-53 - Man Down
10-53C - Civilian (Innocent bystander/hostage) down
10-53O - Officer Down
10-53S - Suspect down
10-76 - En route to location
10-80 - Pursuit
10-80F - Pursuit (on foot)
10-97 - Arrived at Location
10-98 - Current Assignment Complete
11-6 - Shots Fired
11-49 - Traffic Stop
11-51 - Pedestrian Stop
11-53 - Security Check (Investigating building/area)
11-99 - Officer is under attack and needs assistance - Emergency!

Extended List

Code 7 - Out to Eat
10-19 - Return to Location (Location should be stated)
10-29F - Suspect wanted on felony warrent
10-29H - Hazard Warning - Suspect to be considered dangerious
10-29M - Suspect wanted on misdemeanor warrent
10-29Q - Suspect wanted for questioning
11-95 - Out of Vehicle
11-96 - Out of Vehicle, Send Backup

Location Abbreviations

INO = In and Out Fast Food Restaurant
711 = 7/11
Ware = Warehouse
TNL = Tunnel
APT 1X = Apartment Complex 1 (By the gunshop) [X may be replaced with the room number if suspect runs into a specific room.]
APT 2x = Apartment Complex 2 (By the inout) [read above]

Abbreviations

WMA = White Male Adult
WFA = White Female Adult
BMA = Black Male Adult
BFA = Black Female Adult
HMA = Hispanic Male Adult
HFA = Hispanic Female Adult
UTL = Unable to Locate
BOL = Be On the Lookout



Section II


/drugsearch - Searches a player you're aiming at for drugs.
/disarm - Any weapons the player you're aiming at is dropped.
/cuff - Cuffs a player you're aiming at.
/ptazer - Tazers the suspect you're looking at (Tazer Item Required).
/lawsweapons - Brings up the Penalties for breaking a Weapons Law
/lawsmurder - Brings up the Penalties for Murdering Someone (Civilians Only)
/lawsrobbery - Brings up the Penalties for Robbing a Store.
/lawsassault - Brings up the Penalties for Assaulting someone (Civilians Only)
/lawscopassault - Brings up the Penalties for Assaulting/Murdering a Government Worker
/lawscopassault2 - Brings up the Extended Penalties for Assaulting/Murdering a Government Worker
/lawsother - Lists laws that don't fit into any other category. Add a 2, 3, or 4 to it for extended list.

Car Commands

/siren - Turns on siren. Only use this for emergencies.
/lights - Turns on emergency lights, use this in combination with sirens.
/honk - Honks. If you have siren on and honk at the same time it does an electric air horn.
/getout - Gets out of your car.
To get in your car, simply walk into the middle of it.



Section III

Pursuit Tactics

Call for backup quickly and pull out your gun. If you have something heavy, try to drop it somewhere concealed. If the suspect you're chasing runs somewhere that has another exit, like the tunnel, go around and flank him. Use your tazer, it has a long range. Get fellow officers to help you or block the suspect.

Robbery Tactics (W.I.P)


Section IV

Gun Restrictions

Rookie - Officer II: Pistols
Officer III - Senior Officer: Pistols & Shotguns
Senior Lead Officer - Sergeant: Pistols, Shotguns, and SMG's
Lieutenant - Commissioner: Pistols, Shotguns, SMG's, Rifles.

*Barret can be used by Senior officers and up if their is a robbery with heavily armed suspects and no SWAT sniper.


Section V


Patrol Route

Patrol the road between the 7/11, diner, bank, and INO the most. Every other time, go past the MD and Bar, then U-turn at the gunshop then pass by the 7/11 again and take the tunnel, repeat first patrol route.

Section VI


Rules of Engagement

If a suspect has a weapon, you can withdraw your weapon. If he is unarmed, do not pull out your gun unless he appears to be a major threat. Shooting is a whole different thing, if the suspect fires, feel free to pop him full of lead (UNLESS HIS KILL WAS OOC, EXAMPLE IS A PUB RUNS INTO A BANK ROBBERY). Warning shots can be fired if a suspect runs after you tell him to freeze.


Section VII


Police Process:

So far, this is what I've gathered from my Academy classes as far as the procedure goes at many major Police Departments.

Bob commits a crime. Let's say he robs a store with a weapon. Officer O'Reilly receives the call. The call would sound something like this: "Radio to Any Available Officers, we have a robbery in progress ((Or shortened to R.I.P.)) at the 7/11. Be advised, possibility of a weapon. Respond."

Now let's analyze the above. First the address goes out. The first name is the person sending the call. In this case, it's dispatch, which is commonly refered to as 'Radio.' The second name is who the first person intends to hear the message, in this case it's "all available officers." If Dispatch wants to get ahold of a specific officer, they would use the officers name or designated call number, for instance, "Radio to 15-L30," or "Radio to Officer O'Reilly." Immediately following the address is the body of the message, the main points. If the location is important, it would be put here. So first we have the address, second we have the crime and location. Third is any important details regarding the body. These important details are often preceded by "Be advised." Since a weapon was involved, it is very important for officers to know and will effect their approach to the crime scene. Last, the sender says "Respond," asking the addresse (in this case, any available officers) to respond or confirm the call. If the addresse understands the message, and will report to the crime, they would respond "13-L50, Responding," or "Copy, Radio." or something that lets the dispatch know they are responding to the call.

Another thing that may be included in the call is the approach code. This would be included at the very end of the transmission, just before 'Respond.' An approach code informs any responding officers how to approch the scene of a crime. There are four main codes, described simply as "Code 1, Code 2, Code 3, and Code 4," each describing something different. Though these may be useful to know, we will probably rarely use them in TSRP.

Code 1- Normal arrival. Lights (flashers) should be used, but all traffic laws should be obeyed.

Code 2- Un-announced or urgent approach. No lights or sirens. May even go to "black out (turning off head and tail lights in order to hinder being spotted)."

Code 3-Announced approach, urgent. Lights, flashers, and sirens.Certain traffic laws don't have to be obeyed. Arrive as quick as possible.

Code 4- No further officer assistance is needed.

Now back to our scenario. After hearing the call, Officer O'Reilly speaks into his radio "O'Reilly to Radio, Responding to last call." Officer O'Reilly hops into his cruiser and dashes to the call.

Upon arriving at the scene, Dante O'Reilly must now make some tactical decisions. Since he does not know what type of cover is available at the scene, he will use what cover he can control: his car. Officer O'Reilly parks his car in an easy to get to position in case he needs to use it for cover. Now comes Officer O'Reilly's entrance into the scene. Under the normal circumstances, Officer O'Reilly would enter the scene with all his tools still holstered on his belt, but with a ready conscience. However, since dispatch reported there was a weapon involved, Officer O'Reilly now treats the entrance as a "Felony Approach." Officer O'Reilly draws his weapon, keeping it ready, but in a safe position. Officer O'Reilly approaches the door to the Edeka with his weapon drawn, staying close to the wall or any other cover, and trying no to allow himself to become a big target or easy to spot. O'Reilly will quickly peak (with his weapon also peaking around the corner) inside the door and then go back to his position of cover. Now the officer has a general layout of the immediate area, and knowledge of the situation. Officer O'Reilly saw nobody, so he calls out "This is Officer O'Reilly with the Iburg City Police Department! Is there anyone in there?" A response answers, saying that there is indeed someone within. The voice declares that there is nobody else within, and that the suspect has fled the scene.

Officer O'Reilly, still alert, enters the building and establishes contact with the voice, his weapons still drawn. In this case, the voice is coming from a frightened employee down on the floor behind the counter. Officer O'Reilly informs the civilian to stay low and out of sight until he can secure the area. Officer O'Reilly now routinely checks every aisle, backroom, etc. Officer O'Reilly should call for backup to assist him, but there is none available, so he must make do with the resources available.

Our officer has just demonstrated a very key point: secure the area of a crime scene. He needs to ensure the suspect is not nearby. Find any possible witnesses around, as well as victims and possible injuries. He needs to note potential evidence, as well as any possible escape routes for the suspect. Our officer has also demonstrated a mistake often made by TSRP officers: Overestimating themselves and Underestimating the power of backup. If there was a strong potential threat, or even if there wasn't, it is always a good idea to have backup along with you.

Now that Officer O'Reilly has succesfully secured the crime scene, he holsters his weapon and returns to the witness. First, O'Reilly will assess the witness for injuries and provide first aid. Officer O'Reilly will now conduct a Field Interview (FI).

A field interview is designed to get all the basic information from someone. It can include asking a witness questions, asking for a statement, or even questioning criminals or suspects. It is any type of communication between officers and civilians linked with a crime scene conducted at the scene of the crime.

After receiving the basic information surrounding the suspect, his height, weight, etc. Officer O'Reilly now calls for a Shift commander or his superior. Since Officer O'Reilly is just an officer, he calls his Shift commander, Sgt. Marino.

A shift commander is usually a Sergeant or above that is in charge of a certain amount of officer in the field. Like a supervisor or a manager. What is often refered to as a Watch Commander is usually a Lieutenant, and is in charge of all of the shift commanders, and thus, all the officers below them.

Sgt. Marino arrives at the scene and then has consultation with the initial officer (the one who first arrives on a scene). Sgt. Marino receives an outline of the crime and other circumstances. Sgt. Marino now decides the direction of the case, whether it should be persued or dropped. Sgt. Marino is now placed in charge of the crime scene and gives instructions to any officers at the scene. In this case, Sgt. Marino decides to document the information of the witness, shut down the scene, and call the detectives unit. Since the scene is shutdown, this means that nobody may enter except for police personnel. Since an investigation has been called, the CID (Criminal Investigations Division) now takes over and assumes control of the case and the crime scene.

The Detectives will now interview witnesses, dust for fingerprints, test ballistics, and anything else involved with their investigations. Detective Tommy is one of the detectives in charge of the case. He wants to further interview the witness. Detective Tommy contacts the witness and informs him that he would like to conduct a formal interview, better known as an interogation. In most cases, Detective Tommy will go and pick up (or be present when another officer picks) up the witness and brings him into the station. After the checking the witness into the station, Detective Tommy now brings him into an interogation room. The witness is informed of his rights, and is also informed that what he says is very important to the investigation and MUST be the truth. Since the witness is still considered in normal "citizen-state," Detectie Tommy must ask for permission to perform any searches.

So far, we've been through:

1). Initial Call.
2). Response.
3). Approach.
4). Assesment.
5). Entrance.
6). Assesment.
7). Securing the Crime Scene (Including apprehending any suspects).
8 ). Assesing for Injuries/Providing First aid.
9). Field Interviews.
10). Shift Commander Counsel.
11). Shift Commander assumes control.
12). Direction of Investigation.
13). CID Investigations.
14). Interogations and Interviews.

duckeh wrote:
Do not go above 25mph when not responding to emergencies. ((Press shift, or what ever your walk button is.))
Park your car in a parking stall when not in use.
Do not run into other cars or pedestrians. ((This should be obvious... I would hope.))
Do not turn on your siren unless responding to an emergency.



Any Officer caught speeding will be warned on their first offense, fined $250 on their second, $500 on their third. After that your looking at higher disciplinary measures.

Any Officer not parking in a stall will be warned on their first offense, fined $50 their second offense, fined $125 on their third. After that your looking at higher disciplinary measures.

Running into other cars or pedestrians will be dealt with as per basis.

Supernuker wrote:
When calling in medical aid, please provide a status of the patient for us, myself and dr dan came up with 4 categories you can use to tell us the condition of the person needing help

Non-Serious - A cut or bruise, minor pain.
Serious - Severe cut, minor gunshot wound, severe pain (Not life threatening)
Critical - Unconscious, difficult time breathing, multiple gunshot wounds (Life threatening wounds)
Emergency - Not Breathing, Cardiac Arrest (Will die without immediate medical help)

We sometimes have patients in the hospital and don't want to leave someone in the hospital alone if they are recovering from gunshot wounds (especially since there is usually only one of us on at a time) if someone only has a minor cut to their arm.

Jameson wrote:
Chief
|
Assistant Chief
|
Deputy Chief
|
Lieutenant
|
Captain
|
Sergeant
---------
Rookie, Officer I, Officer II, Officer III





All complaints and issues should now be routed through that flow chart.

Example: If im an officer I and I have a complaint or issue then I would contact my sergeant, if the sergeant and I could find a resolution to the problem then it ends there, however if it can't be resloved by the sergeant it would go to the next level (captain)...and so on.

Please reply if this does not make sense or if you have any comments.

_________________
Andrew MacCay: // IM GOING TO STICK THIS f**king UZI SO FAR UP YOUR DILATED ANUS
Andrew MacCay: // THAT YOU WILL SEE IT WHEN YOU BRUSH YOUR f**king TEETH


Last edited by Jameson on 02 Nov 2009, 23:11, edited 5 times in total.
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 Post subject: Re: Police HandBook
PostPosted: 30 Nov 2008, 14:41 
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Staff Member
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Joined: 19 Oct 2008, 16:49
Posts: 458
Location: Somewhere Over The Rainbow
nice, ill be sure to print these out along with my training routines

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 Post subject: Re: Police HandBook
PostPosted: 06 Dec 2008, 16:44 
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NukeSilo | Regular
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Joined: 28 Sep 2008, 17:44
Posts: 823
Also, all cops need to have phones with registered numbers and subscriptions from now on.

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 Post subject: Re: Police HandBook
PostPosted: 31 Dec 2008, 10:16 
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Manager
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Joined: 03 Dec 2004, 21:05
Posts: 1913
Location: Fallbrook, CA
Updated.

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Andrew MacCay: // IM GOING TO STICK THIS f**king UZI SO FAR UP YOUR DILATED ANUS
Andrew MacCay: // THAT YOU WILL SEE IT WHEN YOU BRUSH YOUR f**king TEETH


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 Post subject: Re: Police HandBook
PostPosted: 18 Jan 2009, 22:10 
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Joined: 30 Sep 2008, 21:16
Posts: 227
I think that rifles should be only for special use.

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In-Game Name: James Vincetti
Character Name: James Vincetti
Status: Alive

Character Name: Al Harringon
Status:NCPD Officer III


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