A major carmod update has been released, change log is below.
- All players can now have one of each type of car out at a time.
- Updated Ambulance Model
- Managers can no longer spawn more than one car of each type (Sorry Jameson)
- Added dynamic emergency lights to police cars/ambulances. Triggered with /lights
- Sirens will no longer be active when entering a car if you turned the siren on in a different type of car.
- Sirens (& Lights) will now remain active after someone exits the car
- Car vs Car damage changed
- Everyone involved (drivers + passengers) will take a randomized amount of damage
- If the damage will kill them, they die instantly
- If not, they will be ejected from the car instead
- Car vs Pedestrian damage changed
- Pedestrian will take a randomized amount of damage
- Results for Pedestrian are checked just like a car vs car situation
- Driver will take no to little damage
~Update~
For discussion about lag being causes please visit
viewtopic.php?f=50&t=7459